Invade enemy castles while fortifying your own in the endless, insatiable quest for epic loot
- Attack other castles, or fortify your own
- Highly sophisticated interface and menus for both attack and defense
- Four classes to choose from with dedicated skill trees for each
- Tons of loot to collect for upgrading and crafting purposes
- Frenetic invasions
- Rate and comment on other castles
- Game becomes less balanced after level 20 or so
- No inventory clean-up or auto sell option for lower tier loot
- Microtransactions take from the enjoyment of the game
The Mighty Quest for Epic Loot is a free strategy RPG game for PC, developed by Ubisoft Entertainment. Attack your neighbours, fortify your castle, and bring home some epic loot for all in the world of Opulencia. The game is available to download here in its full version completely free.
Where Loot is an End in Itself
Strategy RPG games are one of my favorite hybrid genres because they are capable of negotiating a fine balance between the key mechanics of both genres while not fundamentally damaging core gameplay. The Mighty Quest for Epic Loot (hereafter Mighty Quest) can be called more strategy than RPG, but nevertheless as a stand alone game it is highly impressive. I always admire games designed around a simple premise, given how many of them are designed in order to combat an ever-increasing need for sophistication and complexity within their respective genres. Mighty Quest presents us with a much more simple formula and one which gamers of all levels can enjoy: I want what you have, so I'm going to try and take it. So begins our quest for some epic loot!
The game is presented like a RTS game with a cinematic view of the action. The world is Opulencia where, as the name suggests, wealth, status and ostentatious behavior are the norm. They have a cannon, you build two. They have a huge castle, you build an even huger one, etc. The main objective of the game is to invade enemy castles while fortifying your own and obtain the loot that's within.
When you begin the game, you will be presented with an interface similar to the likes of Diablo: your character and his level, a HP bar, a mana bar, some skills, and supplementary menus. From the hub area you can see the various other castles you can invade. These are both NPC castles and player castles. By hovering over them with your mouse, you can examine features such as difficulty, win ratio, last modified, defense rating and the rewards for winning.
Attacking and Defending
To facilitate two completely different playing styles, the game offers both attacking and defending options. Attackers will invade another person's castle and try to take all of their loot from them. The general idea is to avoid castles that are too high a level and stick with ones you feel that you can handle. Castles can be explored fully in a couple of minutes, particularly if player-designed. As such, gameplay can get quite repetitive. They are divided into several rooms with all sorts of obstacles from animated pots to flamethrowers to pits and other traps to regular soldiers and enemies, all strategically placed to make getting at that loot a costly affair. When you complete a castle, you will be rewarded with a star rating and some currency. Currency in the game is modeled on a free-to-play system, with experience points for characters, a more plentiful currency (gold) and a less plentiful one which can be used for various in-game purchases. To facilitate improvements to fellow castle makers, you can rate their castle to receive a small reward and also leave a comment about their castle, offering tips to make it more enjoyable.
From your inventory you can examine the loot you have obtained and your character profile/ equipment. You can also examine your character's skill tree for their current class. In all, there are four classes to choose from in the game: the Knight, the Runaway, the Mage and the Archer. You can start as one class for free, however microtransactions will be required to unlock other classes.
From your inventory you can examine the loot you have obtained and your character profile/ equipment. You can also examine your character's skill tree for their current class. In all, there are four classes to choose from in the game: the Knight, the Runaway, the Mage and the Archer
Defending your castle is the biggest draw for the game. Clicking the 'Defend' button at the top of your screen will open a new interface. Once again, the castle is presented in RTS view. Your defense rating determines how many creatures you can add to strengthen your castle. Your room count lets you add more rooms. As you level up, you can upgrade your castle heart and you will be able to place even tougher monsters in your castle. The idea is to spread your forces throughout the rooms without leaving gaps or weak spots. What I love about this process is that it's completely up to you. Upgrading is a slow enough process, but there's no shortage of options. The potion brewery, summoning portal and other menus let you purchase upgrades which your creatures can use in battles. The creatures and other objects can be moved around with a simple drag-and-drop mechanic until you are satisfied. Creatures have abilities which can be assigned to them. When you have finished modifying your castle, you have to validate it by performing a test run. Similar to attacking, successfully defending your castle will provide some nice rewards for the player.
Graphics and Visuals
Menus and characters are presented in a kind of cartoonish style and environments look very similar to Diablo. As a Ubisoft game, the graphics are bound to impress. Lighting, textures and colors in general are sharp and rich, class and weapon designs look great, and there is plenty of action when invading a castle with little if any framerate drops. The graphical requirements for the game are also not too demanding. The user interface and menus are clean, compact and well presented overall.
As a free to play game, there were some issues worth mentioning. Once you hit level 20, upgrades become more and more difficult to sustain. This is because of the increased cost, the rarity of epic loot, and the unbalanced crafting system. Raiding castles will also tend to clog up your inventory with lower tier loot and the game provides no clean-up or auto-selling option for loot. The proliferation of microtransactions means that without investing in success you'll find a lot of grinding for mediocre loot ahead of you.
The Mighty Quest for Epic Loot is hardly a perfect attempt at a strategy game, however it definitely does a lot of things right. The divide between attack and defense means that players can play the way they want to. Go on the offensive and procure rare and powerful loot which can be used to upgrade your castle, weapons and so on. Then, retreat to your own castle and create the perfect death trap for your opponents. The interfaces for both of these are completely different, as are the upgrade paths. Defending in particular can be designed as precisely as you want. The rewards for attacking come in the form of experience and two currencies that can be used to purchase upgrades. While this is a common enough system, there is also the presence of a third outlet for microtransactions. The grind required after level 20 without resorting to it is definitely a downside for the game. However, if you are just looking to have fun, the game offers more than enough without accepting a pay-to-win philosophy. As a strategy game, it's loads of fun and I highly recommend it.